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Flipclock history
Flipclock history




flipclock history
  1. FLIPCLOCK HISTORY FULL
  2. FLIPCLOCK HISTORY CODE

top - 5 ), 2 ) # It's about to appear in the picture, Play sound effects if each.

FLIPCLOCK HISTORY FULL

moveRight ( ) # Draw a full screen bomb supply and detect if it is available if bomb_supply. moveLeft ( ) if key_pressed or key_pressed : moveDown ( ) if key_pressed or key_pressed : moveUp ( ) if key_pressed or key_pressed : get_pressed ( ) if key_pressed or key_pressed : blit (background, ( 0, 0 ) ) if life_num and not paused : # Check the user's keyboard operation Inc_speed (mid_enemies, 1 ) elif level = 4 and score > 1000000 : Inc_speed (mid_enemies, 1 ) elif level = 3 and score > 600000 : play ( ) # increase 5 Small enemy aircraft 、3 Medium sized enemy aircraft and 2 Big enemy aircraftĪdd_small_enemies (small_enemies, enemies, 5 )Īdd_mid_enemies (mid_enemies, enemies, 3 )Īdd_big_enemies (big_enemies, enemies, 2 ) # Speed up small enemy aircraft Inc_speed (small_enemies, 1 ) elif level = 2 and score > 300000 : play ( ) # increase 3 Small enemy aircraft 、2 Medium sized enemy aircraft and 1 Big enemy aircraftĪdd_small_enemies (small_enemies, enemies, 3 )Īdd_mid_enemies (mid_enemies, enemies, 2 )Īdd_big_enemies (big_enemies, enemies, 1 ) # Speed up small enemy aircraft set_timer (INVINCIBLE_TIME, 0 ) # Increase the difficulty according to the user's score if level = 1 and score > 50000 : set_timer (DOUBLE_BULLET_TIME, 0 ) elif event. Running = True while running : for event in pygame. Font ( "font/font.TTF", 48 )Īgain_image = pygame. Life_num = 3 # Used to prevent duplicate opening of log files INVINCIBLE_TIME = USEREVENT + 2 # The number of lives Is_double_bullet = False # Disable our invincible state timer set_timer (SUPPLY_TIME, 30 * 1000 ) # Super bullet timerĭOUBLE_BULLET_TIME = USEREVENT + 1 # Whether the logo uses super bullets Bullet_Supply (bg_size )īomb_supply = supply. Font ( "font/font.ttf", 48 )īomb_num = 3 # Every time 30 One second supplyīullet_supply = supply. Font ( "font/font.ttf", 36 ) # Mark whether to pause the game midtop ) ) # Generate super bulletsīULLET2_NUM = 8 for i in range (BULLET2_NUM // 2 ) :īullet2. Group ( )Īdd_small_enemies (small_enemies, enemies, 15 ) # Generate enemy medium aircraftĪdd_mid_enemies (mid_enemies, enemies, 4 ) # Generate enemy aircraftĪdd_big_enemies (big_enemies, enemies, 2 ) # Generate ordinary bulletsīULLET1_NUM = 4 for i in range (BULLET1_NUM ) :īullet1. Group ( ) # Generate small enemy aircraft play ( - 1 ) # Generate our planeĮnemies = pygame. add (e3 ) def inc_speed (target, inc ) : for each in target : add (e2 ) def add_big_enemies (group1, group2, num ) : for i in range (num ) : add (e1 ) def add_mid_enemies (group1, group2, num ) : for i in range (num ) : set_volume ( 0.2 ) def add_small_enemies (group1, group2, num ) : for i in range (num ) : Sound ( "sound/enemy2_down.wav" )Įnem圓_down_sound = pygame. Sound ( "sound/enemy1_down.wav" )Įnemy2_down_sound = pygame. Sound ( "sound/enem圓_flying.wav" )Įnemy1_down_sound = pygame.

flipclock history

Sound ( "sound/upgrade.wav" )Įnem圓_fly_sound = pygame. Sound ( "sound/bullet.wav" )īomb_sound = pygame. load ( "sound/game_music.ogg" )īullet_sound = pygame.

FLIPCLOCK HISTORY CODE

set_caption ( " Aircraft battle - Python The code of " )īackground = pygame. It takes 1 bullets, China aircraft needs 8 Hair, Big planes need 20 bullets Įvery time you kill a small plane, you have to 1000 branch, Medium aircraft 6000 branch, Large aircraft 10000 branch Įvery other 30 Seconds have a random prop supply, There are two kinds of props, Full screen bombs and double bullets įull screen bombs can only be stored 3 gold, Double bullets can sustain 18 Second effect įrom pygame. The enemy has all the big, the small 3 Aircraft, There are three kinds of speed, high speed, high speed and low speed The range of the bullet is not full screen, And it's about the length of the screen 80% Python Upgraded aircraft battle, Screenshot of program operation :






Flipclock history